Stop SOPA, PIPA, and ACTA!

In the day the internet fights the US SOPA and PIPA bills, I want to remind all europeans that the EU Parliament has a similar bill being studied, called ACTA. It is equally draconian, unconstitutional, and anti-democratic. Google it, Facebook it, Twitt it, fight it, spread the word.

This is a good resource: http://edri.org/ACTA_Week

And this as well: http://www.laquadrature.net/wiki/Against_ACTA

Down with SOPA, PIPA, and ACTA. Preserve your rights and a free, uncensored internet.

Posted in Inspiration

Going slow, but going along

Work on Geo Breaker is coming along. Really slow, because my daughter was born last month, and as such I’m up to my head in diapers and feeding bottles! :D

Still, been having some ideas for future projects. For now, trying to get Geo Breaker done as soon as possible!

Posted in Devblog, Geo Breaker

Indie Watch: A Science Fiction Saga

I’m gonna start spreading the indie love. Too many great games popping around the net, from talented artists and developers.

I ran across a really interesting project by artist David Ostman – an old school point & click adventure called A Science Fiction Saga.

Inspired both by the vintage adventures of the past, and recent indie hit Gemini Rue, ASFS (for short) tells the story of a regular guy who finds himself millenia in the future, in a world he doesn’t understand. What follows is crazy adventure across various solar systems!

Check out the original progress thread at the AGS Forums, including screenshots – it’s looking great!

Posted in Indie Watch

Color tools for the needed!

Here are two excellent tools for everyone designing color schemes, from textures to web. Select and preview colors, save your custom schemes, and even browse popular schemes made by other users!

+ Kuler by Adobe

+ Color Scheme Designer by Petr Stanicek

Posted in Art, Inspiration

Geo Breaker is now Beta!

The time has come to reveal what we’ve been working on for the past few months. Geo Breaker is a block breaking game with 3 different game modes. The gameplay is a mixture of Breakout with air hockey and pinball, where the player actively controls the ball doing mouse swings in the direction he chooses, breaking blocks and growing his score.

As outlined, the game has 3 modes. These are:

+ Challenge: play over 150 pre-built levels, across 5 Worlds of increasing difficulty with special blocks with specific abilities. Unlock the next level, increase your score, and progress through the end. For the purpose of this Beta, we have 12 maps.

+ Survival: on a randomly generated map, destroy the most blocks you can in the least amount of time. Every 30 seconds or so, the map will reshuffle and new blocks will be added. The more time you last, the bigger your score multiplier!

+ Match-5: here, you play on a randomly generated map, and try to match 5 blocks according to different combinations, increasing the level and its difficulty.

We want your feedback on the game! Right now, you can head over to the forum thread (you need to register first) and download the Beta. Installation instructions are included in that thread.

Play it and please give us feedback on what you think of the game, problems you find, potential improvements to the gameplay, and pretty much whatever you want to say. Here are some screenshots of the game, bearing in mind everything is a work in progress.

Main Menu Profile screen Level select
Game screen Game screen Game screen
Level cleared Match-5 Mode Survival Mode
Posted in Devblog, Geo Breaker

Quietly working…

I’ve been very quiet these past few months. The project has changed yet again, as I am colaborating with a friend on a lighter, more casual focused game. I might return to the previous ideas in the future, for now I’m doing this.

Beta testing for the game will start in the next week or so!

Posted in Devblog

Acetylene Games updated

Just updated the Acetylene Games site with 74 images from Deus Ex: Human Revolution, Battlefield 3, and Halo Reach.

Posted in Inspiration, Miscellaneous

Stat tracking in games

There’s been some changes to Project Daedalus, so much so that it’s currently being called “Untitled”. From now on, that’s how I’m gonna refer to it, and there will be more details soon.

For now though, I’m interested in talking about stat tracking in games. I’ve always liked to view my stats in games – be they total playtime, goals scored, fouls, kill / death ratio, kills per weapon, weapon efficiency, etc, it’s an interesting breakdown on the way I play, and I know lots of players do too!

However, stat tracking is specially relevant to multiplayer gaming. While I still enjoy looking at my stats in single player games, it’s in multiplayer where the information is useful, where it makes the most impact. There’s an increasing demand for this, of which the recent Call of Duty Elite portal is but the latest arrival – following in the footsteps of the industry-leading Bungie.net portal and Waypoint for Halo games.

As of now, we still don’t know if multiplayer will be in the game. There’s a chance co-op will be added to the game, but there’s time, resource, and technical issues which may influence it’s inclusion in the game. Thus, I’ve been wondering if stat tracking is really something that should be included in a single player game, and to what level of detail (overall stats, or kills-per-weapon or enemy in-depth tracking). It gives players goals to work towards, and an objective look at how they play, but without that player-to-player comparison, would no stats or just leaderboards suffice?

Posted in Devblog, Project Untitled

The art of video game title screens

Found a really cool website on the web, called Please Press Start. It showcases video game title splash screens, something which has lost some of it’s magic nowadays, as it’s an artifact of the arcade age. Still, it’s something I enjoy, and this blog does a great job showcasing them, check it out.

Posted in Art, Miscellaneous

Daily Deviation on deviantART

Just got a Daily Deviation award on DeviantART for my 4 year old tutorial on next-gen techniques. You can check it out there or at my portfolio website. Cool stuff!

Posted in Art, Miscellaneous