Influence Map_2010

Picked up on the Influence Map thing that’s going around deviantART, it’s pretty cool to see what inspires other artists.

Here’s my 2010 influence map, there’s other stuff that is missing here, but at the moment these are particularly inspirational for me and my current project. In fact, most of these are the main references for the project.


Influence Map_2010 by *Gridlinked on deviantART

Posted in Art, Devblog, Inspiration

Remembering awesome box art

Kotaku had an interesting showcase a few days ago, about video game box art from Psygnosis (nowadays known as Sony Studio Liverpool). You can find it here.

I remember the 80s and 90s in terms of console and computer (Amiga/PC) box art. While consoles generally had somewhat lesser quality, with a ton of Mega Man (now legendary for it’s horrible lack of quality) for every Gradius, due in part to the branding on the boxes, on computers the situation was a bit different.

I miss the big boxes of old, with their attractive, eye-catching look and size. When you looked at the boxes for games like Flashback, Another World, Dune II, Shadow of the Beast, or Beneath a Steel Sky, you were immediately transported to amazing, eerie alien worlds or captured by the iconic visuals. And since the in-game graphics at the time were limited, you projected that art using your imagination, making up for what the graphics lacked. There was a child-like sense of wonder there, one which hasn’t gone missing from me personally, but has disappeared from most of the market. Nowadays most boxes consist of realistic depictions of the main character, boobs, and violence.

The identity that Psygnosis went for in those days was fantastic, a Heavy Metal / 2000AD kind of look which just transported you away from the mundane, and into the fantastic.

I wanted to post this so everyone can take a glimpse into game art of old, and be inspired to be more creative in the future and break away from the current trends. Again, here is the link to the article, and the resource from where most of those pictures come from (which includes many more).

Posted in Art, Inspiration, Miscellaneous

Paying the bills!

Well, not much has been happening here because I got a new freelance gig, since I still need to pay my bills and eat.

I have, however, recently re-evaluated the visual scope of the project, since i’m not capable of doing an entire game with top quality graphics. So the game will either have a sort of concept art visual that actually looks like speedpaints or loose, more expressive concepts (somewhat akin to a recently announced game for PS3 called Journey), or I will go retro and do an 8-bit or 16-bit looking game, but with some visual flourishes – I call it “modern retro”. More on this when I have time to put some concepts working.

Posted in Devblog

E3 2010 Impressions

I feel Sony’s relentless pursuit of 3D is due to being a consumer electronics giant. With HD market adoption (also affecting Bluray) not being very high (worldwide), the industry wants gimmicks that sell new TVs. Personally, any 3D tech that requires me to wear those eye-killing glasses is fail. It’s one thing to bear a 2 hour film in the theater, but watching TV at home with those is horrible, not to mention nobody has any desire to see the world cup in 3D and stuff like that. 3D has been pushed in the past and failed, and I think it will happen this time as well.

Furthermore, Kinect might be criticized for having a Wii ripoff lineup, but the Move actually IS a Wiimote ripoff. So either you love the Sony exclusives (which I don’t, I have a PS3 and barely use it), or the Sony conference was run-of-the-mill.

As for Microsoft… Kinect has a lot of potential, it’s the first step towards everything we see in sci-fi movies like holodecks and the Minority Report interface – hands free interaction! However, like a new console, the tech needs 2 years, at least, to flourish, and for developers to go beyond just Wii ripoffs, although I can understand the reasoning behind it, they need to attract the Wii crowd and sell units at this initial stage. Gears 3 and Reach did look awesome, but more of the same, Limbo looked outstanding as usual. Microsoft really pulled some weird moves in the last few years, I feel they need to build a bigger 1st party presence, and what they did was reduce it with stuff like closing Ensemble Studios.

Nintendo… don’t really care about their cute cookie-cutter stuff, not my cup of tea. But objectively, in terms of gaming importance, it’s a great lineup. I need to try out a 3DS before any judgement on the system itself, but damn, what a software lineup! Just wish the top screen was bigger.

Most wanted list for 2nd half of 2010: Halo Reach, Limbo, Shank, Vanquish, PES 2011

Most wanted list for 2011: Deus Ex 3, Star Wars TOR, Bulletstorm, Gears of War 3, and Marvel vs Capcom 3.

Posted in Miscellaneous

ID#002: Ghosts of Mars

Title: John Carpenter’s Ghosts of Mars
Directed by: John Carpenter
Written by: John Carpenter, Larry Sulkis
Starring: Ice Cube, Natasha Henstridge, Jason Statham, Pam Grier, Clea DuVall, Joanna Cassady
Music by: John Carpenter
Release Date: August 24, 2001
Running Time: 98 minutes
Web: IMDbWikipedia

John Carpenter is very hit or miss. For every Escape from NY, there is a Ghosts of Mars. That phrase alone will tell you what I thought of this movie, which isn’t very good. It still explores the old western-like take that Carpenter does on many of his movies with some competence, but the acting, effects, and overall production quality let it down in a big way.

When Ice Cube is one of the acting highlights of any movie, you know you have problems. One of the worst offenders in this movie is the acting, which fluctuates from passable to just plain bad, specially from someone you wouldn’t really expect – Clea DuVall – which usually does solid, reliable work. Read More »

Posted in Inspiration

ID#001: Minority Report

Title: Minority Report
Directed by: Steven Spielberg
Written by: Scott Frank, Jon Cohen, John August, based on a short story by Philip K. Dick
Starring: Tom Cruise, Colin Farrell, Max Von Sydow, Samantha Morton, Kathryn Morris, Neal McDonough
Music by: John Williams
Release Date: June 21, 2002
Running Time: 145 minutes
Web: IMDbWikipedia

I started the Inspiration Database viewing project by watching Minority Report (MR for short) yesterday. I have watched it before, 3 times I think – once in the cinema, and twice on DVD. I jumped at the prospect of watching the new hi-def version that just came out.

Let’s get something out of the way first – this is one of my favorite movies. This, despite the many problems it has, some which I have further expanded on after last night’s viewing. I focused more on details and analysis, and less on just being entertained. Read More »

Posted in Inspiration

Inspiration Database

I’ve been doing pre-production work on the game for a long time, and one of the critical elements of the game, one of the pillars, is Mood. I have been “drinking in” a lot of influences, from comic books, to other games, art, movies, and TV, and always try to be open to more.

I have compiled a list of movies and TV shows, some that i’ve seen, some that i’ve never seen before but was told about, and will try to watch one movie or episode per day, or every other day, and will post my thoughts and impression afterwards. Here is the list:

Read More »

Posted in Devblog, Inspiration

Website Open!!

The Unknown Robot website is open! The Robot Nation is at peace, but very busy!

Unknown Robot is a portuguese indie video game company, having a huge Death Fortress in Lisbon, Portugal. The sole inhabitant of the fortress is João Campos Costa, freelance artist and game creator!

My objective is to create original, thought provoking, fun experiences, while pushing the boundaries of the video game field, a relatively recent, yet highly engaging art form – in other words, great games!

At the moment, there’s not much here. That’s because I’m hard at work on the game, thus no details are public yet. I will be using this site as a development blog as well, detailing the everyday struggles of creating a current generation video game.

Posted in Miscellaneous, Unknown Robot
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    Unknown Robot is the creative outlet of João Campos Costa, independent video game creator and freelance artist.

    My objective is to create original, thought provoking, fun experiences, while pushing the boundaries of the video game field, a relatively recent, yet highly engaging art form.
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